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Small improvements
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11 changed files with 33 additions and 52 deletions
13
README.md
13
README.md
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@ -1,6 +1,10 @@
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# GTA 3 in Godot
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This project aims to reimplement the Grand Theft Auto 3 on the Godot Engine.
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@ -28,6 +32,13 @@ The story mode is also very complex and time consuming to implement.
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- Export the executable
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- Paste the GTA3 files on the same folder of the executable
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## Controls
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- Arrow Keys/WASD - Move the player
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- Z - Control the external car lights
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- X - Control the internal car lights
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- Space - Play/Pause music
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## TODOs
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- [ ] Properly verify if the GTA3 files are present before execution
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@ -1,17 +1,17 @@
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[gd_scene load_steps=4 format=3 uid="uid://ifh0620nha84"]
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[ext_resource type="Script" path="res://scripts/multiplayer.gd" id="1_i6dgd"]
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[ext_resource type="PackedScene" uid="uid://bhnf2ypniaum0" path="res://scenes/car.tscn" id="2_ruqwx"]
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[ext_resource type="PackedScene" uid="uid://ci2k4eganebbs" path="res://scenes/player.tscn" id="2_8rxc6"]
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[ext_resource type="PackedScene" uid="uid://1d8h7r1pvaps" path="res://scenes/world.tscn" id="3_gow6c"]
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[node name="multiplayer" type="Node3D"]
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script = ExtResource("1_i6dgd")
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player_scene = ExtResource("2_ruqwx")
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player_scene = ExtResource("2_8rxc6")
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[node name="world" parent="." instance=ExtResource("3_gow6c")]
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[node name="MultiplayerSpawner" type="MultiplayerSpawner" parent="."]
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_spawnable_scenes = PackedStringArray("res://scenes/car.tscn")
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_spawnable_scenes = PackedStringArray("res://scenes/player.tscn")
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spawn_path = NodePath("..")
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[node name="host" type="Button" parent="."]
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[gd_scene load_steps=4 format=3 uid="uid://ci2k4eganebbs"]
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[gd_scene load_steps=5 format=3 uid="uid://ci2k4eganebbs"]
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[ext_resource type="PackedScene" uid="uid://bhnf2ypniaum0" path="res://scenes/car.tscn" id="1_0aqsi"]
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[ext_resource type="Script" path="res://scripts/player/player.gd" id="1_pc2or"]
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[ext_resource type="Script" path="res://scripts/car/microphone.gd" id="2_b6cpr"]
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@ -8,22 +9,24 @@
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[node name="player" type="Node3D"]
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transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 0, 0, 0)
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[node name="CharacterBody3D" type="CharacterBody3D" parent="."]
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[node name="car" parent="." instance=ExtResource("1_0aqsi")]
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[node name="CharacterBody3D" type="CharacterBody3D" parent="car"]
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transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 0, 0.862511, 0)
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script = ExtResource("1_pc2or")
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[node name="microphone" type="AudioStreamPlayer3D" parent="CharacterBody3D"]
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[node name="microphone" type="AudioStreamPlayer3D" parent="car/CharacterBody3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0516357, 0.237411, -0.0943298)
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stream = SubResource("AudioStreamMicrophone_jxime")
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unit_size = 0.3
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script = ExtResource("2_b6cpr")
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[node name="cam_origin" type="Node3D" parent="CharacterBody3D"]
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[node name="cam_origin" type="Node3D" parent="car/CharacterBody3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.155749, 0)
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[node name="SpringArm3D" type="SpringArm3D" parent="CharacterBody3D/cam_origin"]
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[node name="SpringArm3D" type="SpringArm3D" parent="car/CharacterBody3D/cam_origin"]
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spring_length = 6.0
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margin = 0.5
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[node name="camera" type="Camera3D" parent="CharacterBody3D/cam_origin/SpringArm3D"]
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[node name="camera" type="Camera3D" parent="car/CharacterBody3D/cam_origin/SpringArm3D"]
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current = true
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[gd_scene load_steps=4 format=3 uid="uid://7kpoyini1lat"]
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[gd_scene load_steps=3 format=3 uid="uid://7kpoyini1lat"]
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[ext_resource type="PackedScene" uid="uid://bhnf2ypniaum0" path="res://scenes/car.tscn" id="1_4u8v6"]
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[ext_resource type="PackedScene" uid="uid://1d8h7r1pvaps" path="res://scenes/world.tscn" id="2_c7g1y"]
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[ext_resource type="PackedScene" uid="uid://ci2k4eganebbs" path="res://scenes/player.tscn" id="3_rn43x"]
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[node name="world" parent="." instance=ExtResource("2_c7g1y")]
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[node name="car" parent="." instance=ExtResource("1_4u8v6")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1226, 84, -405)
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[node name="player" parent="car" instance=ExtResource("3_rn43x")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.823357, 0.121796)
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[node name="player" parent="." instance=ExtResource("3_rn43x")]
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transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, -1226, 73, -405)
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://d2shdsd4377lq"
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path="res://.godot/imported/image1.png-74d784a9909f532d3ed3cfc6c53c8d5b.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://screenshots/image1.png"
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dest_files=["res://.godot/imported/image1.png-74d784a9909f532d3ed3cfc6c53c8d5b.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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screenshots/image2.png
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screenshots/image3.png
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screenshots/image4.png
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screenshots/image5.png
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@ -3,10 +3,15 @@ extends Node3D
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@onready var external_lights = [ $left_light, $right_light ]
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@onready var internal_light = $internal_light
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func _physics_process(_delta):
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func _process(bool):
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if Input.is_action_just_pressed("internal_light"):
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internal_light.visible = not internal_light.visible
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if Input.is_action_just_pressed("external_lights"):
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for light in external_lights:
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light.visible = not light.visible
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func _ready():
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internal_light.visible = false
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for light in external_lights:
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light.visible = false
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