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Co-authored-by: Ribbon <55782009+hardBSDk@users.noreply.github.com>
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@ -67,7 +67,7 @@ func movement_controller(delta):
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move_dir = Vector3(
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Input.get_action_strength("player_right") - Input.get_action_strength("player_left"),
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0.0,
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Input.get_action_strength("player_m_backward") - Input.get_action_strength("player_m_forward")
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Input.get_action_strength("player_backward") - Input.get_action_strength("player_forward")
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).normalized()
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move_dir = move_dir.rotated(Vector3.UP, cam_pivot.rotation.y)
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