2022-11-06 18:29:46 +07:00
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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2022-11-09 02:48:53 +07:00
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_global_script_classes=[{
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"base": "RefCounted",
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"class": &"RWChunk",
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"language": &"GDScript",
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"path": "res://scripts/renderware/rw_chunk.gd"
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2022-11-09 03:36:48 +07:00
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}, {
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"base": "RWChunk",
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2022-11-09 04:29:26 +07:00
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"class": &"RWRaster",
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"language": &"GDScript",
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"path": "res://scripts/renderware/rw_raster.gd"
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}, {
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"base": "RWChunk",
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2022-11-09 03:36:48 +07:00
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"class": &"RWTextureDict",
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"language": &"GDScript",
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"path": "res://scripts/renderware/rw_texture_dict.gd"
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2022-11-09 02:48:53 +07:00
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}]
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_global_script_class_icons={
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2022-11-09 03:36:48 +07:00
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"RWChunk": "",
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2022-11-09 04:29:26 +07:00
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"RWRaster": "",
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2022-11-09 03:36:48 +07:00
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"RWTextureDict": ""
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2022-11-09 02:48:53 +07:00
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}
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2022-11-06 18:29:46 +07:00
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[application]
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2022-11-09 04:09:38 +07:00
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config/name="GTA 3 Godot"
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2022-11-06 20:25:22 +07:00
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run/main_scene="res://startup.tscn"
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2022-11-06 18:29:46 +07:00
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config/features=PackedStringArray("4.0", "Forward Plus")
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config/icon="res://icon.svg"
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2022-11-06 20:25:22 +07:00
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[autoload]
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GameManager="*res://scripts/game_manager.gd"
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2022-11-09 23:29:35 +07:00
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2022-11-14 18:18:14 +07:00
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[input]
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movement_forward={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"unicode":0,"echo":false,"script":null)
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]
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}
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movement_backward={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"unicode":0,"echo":false,"script":null)
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]
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}
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movement_left={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"unicode":0,"echo":false,"script":null)
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]
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}
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movement_right={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"unicode":100,"echo":false,"script":null)
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]
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}
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2022-11-14 18:23:16 +07:00
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movement_up={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"unicode":0,"echo":false,"script":null)
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]
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}
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movement_down={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":81,"unicode":0,"echo":false,"script":null)
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]
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}
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2022-11-14 18:18:14 +07:00
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2022-11-09 23:29:35 +07:00
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[rendering]
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anti_aliasing/quality/msaa_3d=1
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