mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2025-05-06 19:01:16 +03:00
Remove gpu_refresh_rate configuration option
Changing it makes emulation inherently inaccurate. It also had a wrong default value (30, whereas the real system has a refresh rate of 60 Hz) which, even if changed, would continue to be used unless people manually removed it from their config files.
This commit is contained in:
parent
fb597b6d68
commit
d65b42a69a
4 changed files with 2 additions and 7 deletions
|
@ -30,8 +30,8 @@ Regs g_regs;
|
|||
|
||||
/// True if the current frame was skipped
|
||||
bool g_skip_frame;
|
||||
/// 268MHz / gpu_refresh_rate frames per second
|
||||
static u64 frame_ticks;
|
||||
/// 268MHz CPU clocks / 60Hz frames per second
|
||||
const u64 frame_ticks = 268123480ull / 60;
|
||||
/// Event id for CoreTiming
|
||||
static int vblank_event;
|
||||
/// Total number of frames drawn
|
||||
|
@ -357,7 +357,6 @@ void Init() {
|
|||
framebuffer_sub.color_format = Regs::PixelFormat::RGB8;
|
||||
framebuffer_sub.active_fb = 0;
|
||||
|
||||
frame_ticks = 268123480 / Settings::values.gpu_refresh_rate;
|
||||
last_skip_frame = false;
|
||||
g_skip_frame = false;
|
||||
frame_count = 0;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue