renderer_vulkan: Rewrite descriptor set management and various small fixes (#77)

* renderer_vulkan: Remove vulkan prefix in SetObjectName

* renderer_vulkan: Rename renderpass cache to render manager

* It is no longer just a cache

* renderer_vulkan: Rewrite descriptor management

* Switch to batched vkUpdateDescriptorSets from cached descriptor sets with templates

* vk_master_semaphore: Remove waitable atomic

* These are buggy on some platforms and regular condition_variables are faster most of the time

* vk_texture_runtime.cpp: remove outdated references

* vk_render_manager: Minor cleanups and rename to RenderManager

* It is no longer just a renderpass cache
* Revert variable name change from render_manager back to renderpass_cache

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Co-authored-by: GPUCode <geoster3d@gmail.com>
This commit is contained in:
Reg Tiangha 2024-04-22 14:43:36 -06:00 committed by PabloMK7
parent 413445f08a
commit 6f3d11d1ad
41 changed files with 879 additions and 856 deletions

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Subproject commit 217e93c664ec6704ec2d8c36fa116c1a4a1e2d40
Subproject commit 5a5c9a643484d888873e32c5d7d484fae8e71d3d